The black-and-white-and-gray colour scheme of the film serves two purposes: laziness and melancholy.
As someone whose work has usually been in the realm of cartooning, I have little experience working with colour; as such, I've developed a heavily "graphic" style dependent more on line and tone than colour. I decided early on in the project that the film would be in black and white, perhaps with only a few objects/elements in colour (namely: urine). The work of Scott McCloud--comics theorist, author of Understanding Comics, creator of the black-and-white 1980s comic series Zot!--has been influential here.
I then realized that this choice also creates a useful sense of melancholy that may not have been there otherwise. Melancholy is not a mood I'm consciously used to creating, although I have always been a fan of mixing the grim with the humorous and optimistic. The characters are inescapably glum, and so it serves the story to have the film reflect this as well.
As the film takes place at the end of a day, I plan on making the creeping darkness of this time of day much more evident in the actual film than it is in the animatic. With each scene, the sky and environments will get just a little bit darker.
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